/* gridio_null.c C functions that mimic ArcView gridio calls */ #include "gioapi.h" int GridIOSetup(void) { return(-1); } int GridIOExit(void) { return(-1); } int CellLayerOpen (char *clyr_name, int rdwrflag, int iomode, int *celltype, double *cellsize) { return(-1); } int CellLyrClose (int channel) { return(-1); } int CellLyrDelete (char *clyr_name) { return(-1); } int AccessWindowSet(double box[4], double cellsize, double newbox[4]) { return(-1); } int AccessWindowClear(void) { return(-1); } int WindowRows(void) { return(-1); } int WindowCols(void) { return(-1); } int GetWindowRow(int channel, int nreswinrow, CELLTYPE *rowbuf) { return(-1); } int PutWindowRow(int channel, int nwinrow, CELLTYPE *rowbuf) { return(-1); } void GetMissingFloat(float *x) { return; } int BndCellRead (char *grdnam, double *box) { return(-1); } int GridRename(char *from_grid, char *to_grid) { return(-1); } int GridDelete(char *grid_name) { return(-1); } int CellLayerCreate (char *clyr_name, int rdwrflag, int iomode, int celltype, double cellsize, double box[4]) { return(-1); } int CellLyrExists (char *clyr_name) { return(-1); }